jor_aniMateMASTERPACKv3.0 b5.62___**UPDATE**___b5.63

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jordan
 
 
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Re: jor_aniMateMASTERPACKv3.0 - NEW - PREVIEW

Post by jordan » Tue Oct 23, 2012 2:17 pm

hi-ya supersonictt

this week:)

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Re: jor_aniMateMASTERPACKv3.0 - NEW - PREVIEW

Post by supersonictt » Tue Oct 23, 2012 11:29 pm

Thanks a lot Jordan :)
Waiting for the release ;)

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Re: jor_aniMateMASTERPACKv3.0 - NEW - RELEASED

Post by jordan » Sun Oct 28, 2012 12:17 pm

jor_aniMate_MASTERPACKv3.0 RELEASED

see top post for download and info . :) .

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Re: jor_aniMateMASTERPACKv3.0 - NEW - RELEASED

Post by haakoo » Sun Oct 28, 2012 12:59 pm

Something to play with :P

Hans

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Re: jor_aniMateMASTERPACKv3.0 - NEW - RELEASED

Post by jordan » Sun Oct 28, 2012 4:02 pm

haakoo wrote:Something to play with :P

Hans
. :D . happy playing haakoo, just shout if you have any question, unless it's custom related of course, be glad to help . 8) .

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Re: jor_aniMateMASTERPACKv3.0 - NEW - RELEASED

Post by supersonictt » Sun Oct 28, 2012 7:47 pm

Hello jordan,

Thanks a lot for the release :)
I opened the projects you provided, but I have a question (I didn't use any earlier versions of this extension so please bear with me):

How does the extension know the proper effect? I mean the two projects are different and they use the same extension.

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Re: jor_aniMateMASTERPACKv3.0 - NEW - RELEASED

Post by jordan » Sun Oct 28, 2012 11:01 pm

hi supersonictt

you basically can use jor_aniMateMASTERPACKv3.0 in 3 ways

Method 1.
use the single modules like nivo, cycle, roundabout, parallax etc as free standing extensions

Method 2.
use all the different modules and tools and combine them into a new extension
this requires some knowledge of coding (HTML-jQuery-Javascript-etc)

Method 3.
use my own custom coded projects which I call jorAMP_PROJECTS
these project exactly do what point 2 explains
I combine all the modules and tools and write my own custom code inside the jor_aniMateTEMPLATE
if you open the different modules and tools inside my jorAMP_PROJECTS you will see a lot of custom coding
that is why each PROJECT can work different, they become an extension in itself
with these jorAMP_PROJECTS you only need to edit the TEMPLATE SETTINGS, they will act as an user interface

=====

if you really want to use jor_aniMate I would say start as simple as possible
just pick one module or jorAMP_PROJECT of your interest and play around with the settings
if you get the hang of one module/project I'm sure you soon will get the idea of the whole pack
and if not (leave the bear me) just shout again, I'll be glad to assist, it's a big pack . :) .

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Re: jor_aniMateMASTERPACKv3.0 - NEW - RELEASED

Post by supersonictt » Sun Oct 28, 2012 11:10 pm

jordan, Thanks a lot for the reply.

You said it: "is it a huge pack", so I will take my time playing around with it.
I downloaded it 15 minutes before I posted here (the previous post) so I didn't have the time to investigate it properly.
I am currently working on two websites for some clients so once am done I will spend a lot of time trying it.
I just asked that question to see if I can use any of the magic in the extension with these two websites, and if I did, I will let you know for sure :)

Thank you again for your work, you are really amazing for how you spent a lot of time working on that for the forum members, I REALLY APPRECIATE IT :)

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Re: jor_aniMateMASTERPACKv3.0 - UPDATE - build2

Post by jordan » Sun Nov 11, 2012 5:12 pm

jor_aniMateMASTERPACKv3.0 build2.0

01. some enhancements
02. jorAMP_RandomIt added

for full update history, demo's, manual and download see top post

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Re: jor_aniMateMASTERPACKv3.0 - UPDATE - build3

Post by jordan » Sun Mar 10, 2013 4:10 pm

jor_aniMateMASTERPACKv3.0 build3.0

01. changed : module | parallax - background mode image removed by display
02. enhanced : module | preblock - background image repeat position (+ image preload)
03. removed : module | onevent - removed jquery.livejquery 1.1.1
04. new : module | onevent - added jquery.mousewheel 3.0.6 !NEW!
05. enhanced : module | reposition - break running fn. on fn. recall = stop flicker occur
06. changed : module | reposition - allow zero value for fullscreen (window) properties
07. new : module | reposition - set new left-top-width-height offset by jquery data() [+ fn.]
08. enhanced : module | scroll - arguments added on callback onBefore/onAfter/onAfterFirst
09. new : module | scroll - new option - prevent last active mark scroll (by id)
10. fix : module | scroll - rapid events with preblock creates unpredictable behavior
11. enhanced : module | core ui - (drag/drop/resize) arguments added on events (e,ui)
12. fix : event window scroll - mobile compatible if possible (=module: onevent - parallax)
13. additional : some other minor improvements

for full update history, demo's, manual and download see top post
(see also the new JMP3.0b3 mousewheel event in action in my new jor_cu3er3Dslider demo:)

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JimmyJazz
 
 
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Re: jor_aniMateMASTERPACKv3.0 - UPDATE - build3

Post by JimmyJazz » Sun Mar 17, 2013 1:58 am

Hi Jordan,

I cannot believe in the years I've used WebBuilder I haven't used this extension yet!

However, I do have a very simple basic question to ask.

(for parralax/plaxify) I can see how to change all the settings from your manual but, how do I select a background image & a secondary image that I want to animate?

jordan
 
 
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Re: jor_aniMateMASTERPACKv3.0 - UPDATE - build3

Post by jordan » Sun Mar 17, 2013 4:23 pm

hi JimmyJazz,

don’t quite understand what you mean with "animate a secondary image" ?
... you can build lots of different animations/manipulations on WB objects with jor_aniMate

if with animate you mean you want to use different parallaxes on 2 different images ?
create 2 instances from the parallax module, assign these to the 2 images you use, and switch modes

does this help ?

ps: glad you have found and like this extension:)

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Re: jor_aniMateMASTERPACKv3.0 - UPDATE - build3

Post by JimmyJazz » Mon Mar 18, 2013 12:38 am

Hi Jordan,

In most other extensions I have to select from a folder which image I wish to use.

You say; "create 2 instances from the parallax module, assign these to the 2 images you use, and switch modes"

Maybe I'm having a senior moment but I am really not following what you are implying here, how do I assign an image as I see no way of selecting it from within the extension?

Also what do you mean by "switch modes".

Sorry to burden you with such basic questions :?

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Re: jor_aniMateMASTERPACKv3.0 - UPDATE - build3

Post by jordan » Mon Mar 18, 2013 2:22 am

ah ok I see what you mean ...
jor_aniMate most of the time directly uses WB objects, then you (manipulate) – target that object by – selector

ie.
you want the parallax module to work on an image

01. add a WB Image object and note it's id – ie. the id is – Image1
02 use that id in the module | parallax – selector - input
NOTE:
the image object is wrapped in WB, so you want to target the wrapper
so the id becomes – #wb_Image1 ( see ie. also my manual chapter – "When do we animate what?" )
03. so, the id entered in the selector input is – #wb_Image1
04. then select the mode in which you want the parallax module to operate ( 1= parallax background – 2= parallax object – 3= plaxify )
05. that's it, run the bongo and see what happens:)

then, just experiment with the options and make it work for you

jordan
 
 
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Re: jor_aniMateMASTERPACKv3.0 - UPDATE - build4

Post by jordan » Sun Apr 21, 2013 11:24 am

jor_aniMateMASTERPACKv3.0 build4.0

01. changed : module | cycle - jquery cycle version 3.01/2.73
02. fix : module | cycle - autoplay OFF brakes animation duration
03. fix : module | cycle - cover fx visibility
04. enhanced : module | cycle - wipe fx on event halt completion
05. added : module | cycle - set + get effect (=opts currFx + newFx)
06. enhanced : module | cycle - manual updated info customize
07. additional : some other minor improvements

for full update history, demo's, manual and download see top post

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