jor_aniMateMASTERPACKv3.0 b5.62___**UPDATE**___b5.63

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There is a dedicated section for commercial extensions.
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Post by jordan »

BaconFries wrote:Looking forward to this Jordan...Image
He he ... :wink: !
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Post by jordan »

jor_aniMate_MASTERPACKv1.0 RELEASE

First BIG-TNX to BaconFires and Eddy for a first & final test ! . :cool: . jor_My_Mates . :) .

Please read the manual and the terms carefully!
:!: _Those with little knowledge of Html & Css I would strongly advise NOT to use jor_aniMate_MASTERPACK

Enjoy!
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Post by BaconFries »

Congrats on getting this released thanks for the mentionImage it was a pleasure to try it first...ImageImageImage
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Post by jordan »

BaconFries wrote:Congrats on getting this released thanks for the mentionImage it was a pleasure to try it first...ImageImageImage
hehe ... it is surely worth mentioning
your and Eddy's first view where very important to me !!!
Image !!!
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Post by haakoo »

Don't wanna be a party pooper,
You're example wbs doesn't work
the first three examples don't do anything

Hans
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Post by jordan »

Hi haakoo

you mean jor_aniMate_examples.wbs . here it does ? . :shock: .
what is not working, the buttons not working ?
anybody else trying got this problem ?
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Post by haakoo »

Yes,buttons in examples 1-3 aren't working

Hans
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Post by jordan »

Hmmm ? don't know why or what ? ... it works here ?!!
What browser are you using, should not matter ... but ?
Are the other examples 5+6 working ?
Are the other example projects working ?
If you try to do anything for yourself with jor_aniMate is that working ?
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Post by haakoo »

Only ex.1,2,3 don't work
tested in ie,ff,chrome

Hans
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Post by jordan »

could you try this project and see if that works ?
http://www.mediafire.com/?3cjcmtmtdhn
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Post by haakoo »

the red shape resizes

I dont use the img prefix and i don't use the store local assets relative to project.
after i altered the naming from #img0001 to #0001 it resized one of the buttons

Hans
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Post by haakoo »

Jordan,
Be happy to play with it tomorrow.
Gotta sleep,early day again in the morning.

Hans
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Post by jordan »

. :shock: . I didn't even know that could be changed!
could you please add img prefix and retry the example project.
I will have to add that in the example notes . TNX . :? .
also does this work (-link removed-)

Edit:
Oops didn't see you answered ... go get some sleep haakoo . :D .
Last edited by jordan on Mon Mar 15, 2010 11:02 am, edited 1 time in total.
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Post by haakoo »

Hi Jordan,

I tried the online examplepages and they work like a charm.
I don't use the prefix and the assets relative option because it changes
image names and it shouldn't as it is needed by scripts to call thye actual img name.

Hans
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Post by haakoo »

I changed the img0001 to 0001 in all examples and now the pages work
as intended

Hans
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Post by jordan »

haakoo wrote:I changed the img0001 to 0001 in all examples and now the pages work
as intended

Hans
OK I understand the prefix part
but jor_aniMate does not need the prefix to work correct
but ... the example project does need the prefix
I just wanted to be sure that that prefix thing was the cause ... and it is
I will change the example project and add some prefix info
so other don't experience the same problem

goOd it works now! . :) .
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Post by haakoo »

I've been playing with it and I like it much.
Great job Jordan
Just one Q can you create a simpe example with the callback features explained.
Because this is the most powerfull feature.
I use it a lot in a tween engine for SwishMax.

Hans
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Post by jordan »

hi haakoo great you like!

it is in the manual already ... ie. chapters:
- WORK STRATEGIES
- CALLBACK | FUNCTION

you can open the manual from the extensions link
If you didn't know already . :) .
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Post by jordan »

lika15 wrote:Great.. Thanks

Shume e bukur (Albanians) Faleminderit
bellissimo lavoro (Italian) Grazie

:wink:
. :) .
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Post by haakoo »

Jordan,
The jquery ready throws an error.
$ is not defined

I think the order in the head is wrong
I think it must be
loading the external .js scripts
and after that the $(document).ready function

Hans
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Post by jordan »

hi haakoo,

yes it has to be
jor_aniMateSETdata needs to be on the bottom of all extensions (Move to Back)
does that solve the problem ?
If not, please provide a example link or project, so I can have a better look
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Post by haakoo »

Tested in FF with javascript editor and the above stated is true
Also throws another (css)error
Waarschuwing: Onverwacht einde van bestand tijdens zoeken naar selector.

Hans
Last edited by haakoo on Tue Mar 16, 2010 10:56 am, edited 1 time in total.
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Post by jordan »

FF will throw in warnings on selectors, No errors!
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Post by haakoo »

Yes the zoom and opacity warnings are common and not an error
but what about the css errors

Hans
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Post by jordan »

there is no css for all the jQueryUI, I included all the files
It is expecting css for jQueryUI datepicker, etc etc

still warnings no errors!
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Post by haakoo »

Okay,warnings no errors.
to bad it will flunk the css validation test with 57 warnings.


Hans
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Post by jordan »

sorry . nothing I can do about that, it's how jQueryUI sets
the same will happen if you use jQuery Accordion or jQuery Tabs etc
... I always' look at it as, the glass is half full . :mrgreen: .
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Post by jordan »

UPDATE: jor_aniMate_MASTERPACKv1.1 (+ jor_aMPflyBox)

see update list at top for changes

jor_aMPflyBox:
jor_aMPflyBox is my 2nd jor_aMP project:
with jor_aMPflyBox you can create a gallery or small website or ? ...
it uses Masterpages as page-set and a Layer as Holder
an example of jor_aMPflyBox see ---> here

jor_aMPflyBox needs joraniMate_MASTERPACKv1.1 to work!

. :) .
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Post by jordan »

haakoo wrote: Just one Q can you create a simpe example with the callback features explained.
Because this is the most powerfull feature.
Hans
hi haakoo,

I just had little time at the time but here is a simple example.
http://www.mediafire.com/?dbb1vktzlfj

hope this helps you . :) .
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Post by haakoo »

Jordan,

I figured it out by just doing it. :D
In flash tween engine the callback function is added at the end
and function itself is seperate.
but here you define the function name inside the function and the caller also,that's why I was a "little" confused.
I mainly asked for it for the other members and why the callback is important and an example to show them how it works.
This because it wasn't evident inside your provided examples.
Thanks for the example provided.
Others may benefit from it as well. :lol:

Hans
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Post by jordan »

he he I knew you would find it yourself, and I can see the confusion
I will try to create some more easy examples when I got some time
but I'm glad you found it haakoo! . :) .
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Re: jor_aniMate_MASTERPACK v1.1 ___update v1.1 + jor_aMPflyB

Post by jordan »

Yeeeeaaaahhhhh finally … almost done with my Mammoth project! . :shock: .

jor_aniMate_MASTERPACKv2.0 (evolution) & jorAMP_PROJECTS

COMING SOON! … soon more info . :?: .
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Re: jor_aniMate_MASTERPACK v2.0 ___DEMO ONLINE!

Post by jordan »

DEMO ONLINE see 1st post . :) .
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Re: jor_aniMate_MASTERPACK v2.0 + jorAMP_PROJECTS_001___RELE

Post by jordan »

jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS RELEASED . :D .
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Re: jor_aniMate_MASTERPACK v2.0 + jorAMP_PROJECTS_001___RELE

Post by jordan »

thank you seregas . :) .
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Re: jor_aniMate_MASTERPACK v2.0 + jorAMP_PROJECTS_001___RELE

Post by haakoo »

Jordan just came across your update and tried to load your demo-page but nogo for me atm?
The demopage for the zoomwrap does work

cheers,Hans
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Re: jor_aniMate_MASTERPACK v2.0 + jorAMP_PROJECTS_001___RELE

Post by jordan »

hi haako,

you mean the demo-site does not run … ?
it may depend on configuration, this demo-site can be quite hard on that (computer + connection)
but anything moderate (computer + connection) should still run fine

if the demo-site loads (=page-setup message) look at the scrollbar,
if the scrollbar is large in length (height) then the page is not loading correct
hit the page refresh button (F5)

that's all I can think of, again it should work on any moderate config.
(the faster the better of course)
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Re: jor_aniMate_MASTERPACK v2.0 + jorAMP_PROJECTS_001___RELE

Post by haakoo »

win7+cable should suffice
but still only setup-page and gif nothing more refresh and hard refresh still no-go?
will look at demo page later to see if it's working. :)

For what I saw allready,it looked great

Hans
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Re: jor_aniMate_MASTERPACK v2.0 + jorAMP_PROJECTS_001___RELE

Post by jordan »

UPDATE: EASY DEMO PACK ... !

NEW: EASY_DEMO_PACK released
------- Easy demo of all current jorAMP_PROJECTS, install jor_aniMateMASTERPACKv2.0, run the DEMO PACK, play with the settings . :) .
NEW: New Live Demo (see here)
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Re: jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS_002__*UPDATE

Post by haakoo »

Jordan,

Demo pages now work great,thanks

Hans
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Re: jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS_002__*UPDATE

Post by jordan »

haakoo wrote:Jordan,

Demo pages now work great,thanks

Hans
. 8) .
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Re: jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS_003

Post by haakoo »

Hi Jordan,

Was tinkering with some special layout but need to call your local functions from plain .js
Could you explain how to call the function if at all possible?

Hans
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Re: jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS_003

Post by jordan »

Hi haakoo,

you mean you want to call a function created with jor_aniMate global ?
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Re: jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS_003

Post by haakoo »

Hey Jordan,

In version 1 you could simply call a callback function like
function blah(){
yourCallBackName();
}

But in version2 you have located everything in an external js file and gives me an error 'blah not defined'
my q is this;is it possible to use htmlobject and have a function in it that calls the callback function?

Hans
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Re: jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS_003

Post by jordan »

OK, so indeed local to global … yes you can do that in 2 ways

01.
set the - Tools and Modifications - functions global | local - to BLANK
jor_aniMate will then work global just as version 1 did

or

02.
you can call a specific local function by just creating a global function
use - Tools and Modifications - easy tools | javascript | after - and add the function you want to call in a global manner
ie. you want to call a module OnLoad function … Call_Load_1 (=run on call)

easy tools | javascript | after: myGLOBALcall = function() { Call_Load_1() }

now you can use the function myGLOBALcall() by any (WB) event
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Re: jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS_003

Post by haakoo »

Thanks :D

Hans
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Re: jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS_003

Post by haakoo »

Must be having a senior moment :?
But for now i'm stumped as how to call a variable into an action.
In v1 one could load a var into the action like + p1 +
It doesn't seem to work in v2 ?

Hans

---------------------------edit-------------------

found it in one of your project examples;
one needs to add extra quotes around the var like '+ varName+'

ps;your demopage site isn't running anymore,might be good idea to remove the links or alter to new domain
Last edited by haakoo on Thu Jan 05, 2012 3:42 pm, edited 1 time in total.
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Re: jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS_003

Post by jordan »

you where almost there, it's a string, add open and close (quotation) ..... '+myVar+'
so not that senior . :wink: .

extra info:
if an entry is not a string then the property info (below) will read as this ... NOTE: [#] ... then you can just enter ... myVar ... else it always is ... '+myVar+'
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Re: jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS_003

Post by haakoo »

Must been editing while you were posting but I found it :D

Hans
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Re: jor_aniMateMASTERPACKv2.0 + jorAMP_PROJECTS_003

Post by jordan »

aah you found it goOd ... see not that senior . :mrgreen: .

yes I know it's down, I have no playground to play on for the moment
but I plan to set up a dedicated playground for all my extensions and especially jor_aniMate
prob. after a new EB release, new possibilities, new extensions, new jor_aniMate ? ... future plans
4 now I just leave it ...
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